Patient education and counseling

Helping patients help themselves: Supporting the healthcare journey.

Author(s): 
Publication Date: 
Jan 01, 0000

Patients often feel lost when navigating the health care system, and poor care coordination leads to negative patient outcomes, consumes resources and makes diseases more difficult to treat. Patients and citizens have become eager to take health care decision making into their own hands.

Smartphone apps and the nutrition care process: Current perspectives and future considerations.

Publication Date: 
Jan 01, 0000

OBJECTIVE: To provide dietitians with practical guidance on incorporating smartphone applications (apps) in the nutrition care process (NCP) to optimize patient education and counseling.

Communication technologies to improve HPV vaccination initiation and completion: A systematic review.

Publication Date: 
Feb 17, 2017

OBJECTIVES: This systematic review examines the effectiveness of communication technology interventions on HPV vaccination initiation and completion.

Health literacy in the eHealth era: A systematic review of the literature.

Author(s): 
Publication Date: 
Feb 08, 2017

OBJECTIVES: This study aimed to identify studies on online health service use by people with limited health literacy, as the findings could provide insights into how health literacy has been, and should be, addressed in the eHealth era.

Mobile application as a prenatal education and engagement tool: A randomized controlled pilot.

Publication Date: 
Mar 26, 2016

OBJECTIVES: Research has shown that mobile applications provide a powerful alternative to traditional paper diaries; however, little data exists in comparing apps to the traditional mode of paper as a patient education and engagement tool in the clinical setting.

Development and usability evaluation of the mHealth Tool for Lung Cancer (mHealth TLC): a virtual world health game for lung cancer patients.

Publication Date: 
Mar 03, 2015

OBJECTIVE: To test the feasibility and usability of mHealth TLC, an interactive, immersive 3-dimensional iPad health game that coaches lung cancer patients toward assertive communication strategies during first-person virtual clinics visits.

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